
A fire spell called Sol Invictus lets you fling a sun the size of a small house into combat, which does massive amounts of damage and even more when it finally explodes in a huge burst of flames. Bolt actionĪrcanum’s spellcasting effects are fantastic, too. But more importantly each successful hit feeds you back a bit of magicka making it an effective attack if you’re on the ropes and out of magicka-restoring potions. One ice spell lets you fling frozen spears at your enemies, dealing health and stamina damage. Meanwhile a fun shock spell called Eye of the Storm creates a ball of energy over an enemy’s head, which will follow him around, delivering intermittent lightning bolts directly into his dome. It’s a nice touch that the spell has both pros and cons to casting it. But if your enemies wander into range, they’ll be healed too. That’s helpful for you and your companions when you’re in a battle, sort of forming a magical healing station. A fire spell called Warmth summons a hovering ball of flames that heals everyone within a 15 foot radius. And it’s not just about raw power: the spells are interesting and creatively designed too. It’s fun to experiment with how you can make all three disciplines work together through various combinations of spells.īut there’s also enough variety within each discipline that if you focus only on one you’ll still have a lot of options to play with. If you’re having trouble targeting enemies with focused fire or shock blasts, summon a whirlwind of ice and snow to keep your enemies in place while you snipe them.

If you drain your own health with shock spells to do more damage, the fire discipline includes healing spells you can use to offset the loss of your hit points.

It’s a great system and works whether you want to focus on a single discipline-fire, ice, or shock-or take a handful of spells from each and use them alongside each other. It’s a risky move, depending on who or what you’re fighting, but damaging yourself can pay off in the extra damage you’ll deal to your foes.
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Plus there’s sometimes the ability to increase the damage of your shock spells by sacrificing your own health in exchange. Chaining electrical attacks is a big theme, with certain spells requiring activation by precursor spells. Shock spells are great for doing large amounts of damage, but they cost a lot to cast and are typically more focused than AOE frost spells. This drawn-out process of slowly acquiring your new powers makes Arcanum a great mod if you’re starting a brand new playthrough of Skyrim-though it’s still a good pick for characters with a few dozen hours under their belt too. And there are also spells you’ll need to create by hand at new magical crafting stations that now appear throughout the world. Other spells are tied into custom quests and require defeating some tough bosses added by the mod. Some spells you can buy from the usual magic vendors scattered around Skyrim-though it may require repeat visits if they don’t have them in stock. Even with Arcanum downloaded you’ll still need to put in quite a lot of work to acquire the more than 100 new spells the mod introduces.
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This isn’t one of those mods where you simply install it and open your inventory to find a whole bunch of new spell tomes ready to be used. Thanks to Arcanum you’ll finally become a truly powerful spellcaster.


With this mod installed you’ll be summoning pillars of energy and tornadoes from the heavens, flinging tremendous and explosive fiery orbs and deadly electrical lances, and even pulling meteors down from outer space and smashing them down onto your hapless enemies.
